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Post by Keneto on Dec 30, 2010 12:29:38 GMT -5
Implemented Movement: GM can configure 5' step and Double Move Players can set Move Actions
Attacks: Players can now enter attack rolls (Not for use yet though, since it still doesn't resolve criticals properly)
Feats: Agile Maneuvers Dodge Improved Initiative Power Attack
Interface Made icons for spells and other future combat actions, incl "use item"
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Post by Keneto on Dec 30, 2010 12:30:24 GMT -5
Grasslands 3.0
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Post by Keneto on Dec 30, 2010 12:31:12 GMT -5
Underground 1.0
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Post by Keneto on Dec 30, 2010 12:32:04 GMT -5
Forest 1.0
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