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Post by johngames on Oct 6, 2012 20:46:49 GMT -5
Is there any possibility to set our own custom terrain textures? While I appreciate the options provided, having your own really helps the campaign be your own.
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Post by Keneto on Dec 6, 2012 19:35:12 GMT -5
As I improve the terrain editor, I need to grasp how the user would like it to work for importing custom items. Do you have individual 2D tiles, for example (tree/rock/etc)? Or do you have specific types of "floor" and "dirt" in separate files.
Note that you can edit the terrain directly in /models/terrain using Finnex (comes with Qex). But the players won't see that change unless you send them copies of it. So this isn't a good long-term solution
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